Saturday, January 17, 2009

Let Bylaws be Bylaws

a month or so ago, Skrah and I redid the website and added a bunch of "Guild Guidelines" for chat, bank, promotions, etc. It's part FAQ and part ounce of prevention. Our idea was to make expectations clear so that we wouldn't have people on chat being rude, homophobic, racist, etc. In short: keep it clean people!

We were worried that this would seem like policing, and maybe make folks think we take this game too seriously. But so far, it's proven to have the opposite effect. Guildies are happy to maintain the chat and the bank and the guild ranks, and these guidelines give them a way to do it. Plus, we can tell new members to just go read the site. It's quick, easy, and painless (well relatively).

I must say, though, once again that our guild culture is so nice because the guildies want it to be that way: they maintain it by their generosity and sense of humor. So thanks guys for taking such good care of the guild :)

Wednesday, January 7, 2009

Life in the Queue

Just as our guild has reached 250 members, just as we're both almost 80s (or close to it), and just as we're starting to figure our raid dynamics ... our server has become a clogged metropolis called Queue Land.

Where once upon a time we could log on quickly and at any time, now we have to plan ahead, queue up, and wait in line. 500, 800, over 1,000 people ahead of us we wait to play a game that approximates work and "real life" in so many ways. Checking auctions. Dealing with guild business. Leveling up.

And yet we wait, unwilling to transfer off our home planet for fear of some difference Off World. Of course, our friends wouldn't be out there on some new colony ... but the world would be the same, right? We don't know, so we queue. Queue time is a reminder of simpler games, cards, puzzles, the Unplugables.

Oh wait, I'm third in line. Time to plug back into the business that is this game.