Monday, September 29, 2008

Guild Leadership

About a week ago, the leader of our guild got swamped and decided to pass the leadership on to Feifer. A wow moment on WOW. At first it was exciting, then it was stressful, then it was fun, then it was stressful again.

The first thing Feifer did was run over to the deadalus project a read a study of other guild leaders. "They all said it stunk," Feifer reported, upon finishing the article. And that was that.

Since taking over the guild, Feifer has done a ton of stuff to make it better:

  • promoted folks
  • bought an extra bank tab
  • had a fun meeting
  • promoted folks
  • delegated duties
  • and brought in new members



To try to help, Skrah has been running the bank (organizing things and stuff).



But yesterday, when we learned that two of our fave and most active players had left the guild for a new one, BUMMAH rang through the house. Why why why? Even though we're working hard to make this whole guild-leadership thing cool, it's bound to have ups-and-downs and plenty of stress. When logging onto a game feels like work, there's a problem. So we'll have to see.

Saturday, September 20, 2008

On Becoming a Guild Leader

I've been playing WoW for maybe 6 months now and, as I've mentioned, Skrah and I have been in and out of a bunch of guilds. This last one we've settled into "Sinister Legion" is a relatively new guild--I even went to the first guild meeting back over the summer. We like the folks, we like the bank, we like the leaders.

But over the past month, things started to change: leadership shifted, a couple of times, really, and we were somewhat out of the loop until the last leader stepped up and we got to know him/her better. So Skrah and I started planning activities and checking in with the leader regarding the latest scheme. Well, after a few events, and a few emails, I received a doozy, something to the tune of "Feifer, this guild needs a new leader. Would you be up for it?"

And so I contemplated, and pondered, and decided, ultimately that this was what I--and Skrah--wanted: to lead our guild that we love and to do it well. So I accepted, power was shifted one more time; and I'm happy to say the last leader is staying on-board in the guild!

I changed a few things, promoted a few people who were overdue, and decided on a date for the next guild meeting. TONIGHT! Since we're a fun-loving, and not a real raiding guild (our guildies are still lvling actively and we're short on our number of 70s), Skrah and I decided that the meeting should be fun more so than formal. So no stadiums, no posturing, just some good discussion and a few snowballs and fireworks.

This is gonna be a challenge, for sure. This whole leadership position. But I have good officers, and what's more, good people in the guild. I'll keep you posted.

Friday, September 19, 2008

On Hitting 60

Skrah bobbed up to 60 yesterday, and if you're reading this in a few months, that will mean a lot less ... 60 will be the new 50 when the King Package pops the cap up to 80. But for now, 60 still matters.

60 is all about speed: a new mount that can zip instead of run, and with a little help from Feifer, Skrah bought one. In a game where speed is glorified, 60 is supposed to be a big moment. A moment when, suddenly, you can get away from just about anything and catch that fleeing Ally just ... in ... time. And it's true, the new mount is fun for these reasons.

But playing my lower alt lately, a lvl 14 mage, I'm reminded of how well running works. So as I move Skrah up the ranks, I want to remember the fun in these simple things in the game:
  • jumping off tall stuff
  • exploring
  • swimming in the sea under the moonlight
  • kiting
  • befriending Allies
  • a simple dance party
  • goofy gear and outfits
  • those 12 lbs. catfish

.....................


And on a completely different topic, here is a pic of Feifer in her groovy new armor set:

Thursday, September 4, 2008

MultiBoxing

Over the past two days, first Feifer and then Skrah ran into some multi-boxers. Of course, we had no idea what we were looking at or that there was such a thing as multi-boxing, but after some online research and a chat with a very robot-like GM, we got it all figured out.

This vid tutorial pretty much says it all, covering how to multi-box very thoroughly. Very thoroughly.

And here's a screenshot of the multiboxer Skrah saw out there doing it. It's a rough image, but you get the picture. I had a short convo w/ him, and he said that this was his first time "doing hunters." Ohhhhkay.



Commentary: Okay, at first I thought multi-boxing was either a scam or cheap, but having seen a few tutorials, I kinda think it's awesome. The cloning aspect (it seems multi-boxers prefer look-alikes to throw off enemies in PVP) is very weird, and in that one player can be five is a variation in the game. A variation? I simply love any little variation in a world that can be so predictable. Now I want a multi-boxer in our guild!

Monday, September 1, 2008

Doing It From Behind

As a rogue, I love my backstab. It makes me happy, it makes my friends happy, it really pisses off Allies . . . what more could I want?

Well, I'll tell you what: a little face-to-face with these beasts and humanoids. I realized while playing last night that I rarely, if ever, get the chance to see the cool details in this game--the faces, the helms, the clothes, cause I usually have my head up the ass of a crab, or murlock, or bear. Ok, ok, so my head just looks like it's stuck up the ass of a beast, but either way, I really need to get out more--out front, that is.

I wanna see the expressions, feel their pain. And, well, let's be frank, stop staring at a blob of a back. Maybe Blizz could create two-faced monsters so that we rogues can at least see more than red cloth or tails or hair.

Then again, maybe it's just my issue. I am an assassination rogue. I suppose I signed up long ago for the whole head-up-the ass thing.